January 27, 2009
Taking a page out of rock n’ roll’s history book of music icons, DBH will be partnering with bands that span the spectrum from the great classics of all time to the hottest emerging musical artists today. Packed with tons of cool prizes and a chance for worldwide recognition, the DBH Music Series brings a whole new level to the world of t-shirt design contests.
First prize: $1500 cash, $200 DBH store credit, and 2 backstage passes to a Fleetwood Mac concert with an opportunity to meet the band.
Nevermind that Fleetwood Mac aren’t cool anymore – this is a great example of an industry dinosaur adapting to the community-based nature of the web. Hot Chip ran a similar contest in conjunction with Threadless, though the winning shirt was only available online.
No tandem announcement on the band’s website, which is a missed opportunity. While DBH would have a sizeable database, how many of those are fans of the ‘Mac? Though, maybe they’re not necessarily targeting fans of the band: the chance for your design to appear behind the merch desk of a hugely popular band’s world tour is a unique proposition.
But it shouldn’t be.
Artists across the world should buy into the opportunity to foster community participation in their merchandising decisions. Advertise, outsource talent, and encourage your fanbase to vote and comment on the result.
Unhappy with the designs presented by local artists? Advertise online describing the look you’re after, and see what comes back. A fan on the other side of the world might have kick-ass shirt ideas and the talent to deliver. So why bother with the same tired plain-colour-with-chest-logo formula that many bands still follow?
Interesting, non-standard shirt designs attract attention. I wear Threadless and, more recently, DBH designs because they’re far more remarkable than the marginally modified crap that popular Australian labels churn out each season. They stand out, so you get noticed. Which is great, if that’s your goal.
Furthermore, I know that the design I’m wearing was made by a person who was rewarded for their efforts. That’s how Threadless and DBH work: you submit a design, and if it gets printed, you get paid in cash and store credit. And your name (or pseudonym) is attributed to your work, which appears online and on the neck of the shirt.
All of these factors add to the stickiness of user-generated clothing designs. They’re worth sharing, which adds to your brand equity. People talk about your brand. The successful designers are happy because they’re rewarded for their talents. They show their friends and family. They promote their work on their personal websites.
All of these factors create a community – a tribe – around your brand. A group who’re happy to champion your cause and improve the quality of the result. If that’s not your goal as a company in 2009, it should be: maximise returns by engaging with and listening to your userbase.
I’m glad that Design By Humans are working with popular musicians to form tribes around their merchandising, which is an area of fiscal pertinence in an era of diminishing returns on recorded work. For all but the biggest bands, it’s no longer a matter of selling albums: instead, the goal is to maximise the amount of ears that hear your work in order to encourage tour attendance.
January 21, 2009
According to data released by IFPI Communications in the UK this week, it is estimated that more than 40 billion illegal downloads of songs occurred during 2008.
While digital downloads accounted for revenues of around $3.7 billion last year, it is estimated than more than 95% of downloads are still via illegal means.
I hear a new artist, or existing artist’s new release on the radio or on MySpace or on YouTube or in street press or through a friend recommendation.
I immediately check whether I can acquire the mp3s, through a variety of channels that I won’t divulge here. If I can – awesome. Download immediately, save to disk; in most cases, transfer to iPod. Then:
Listen to music. Do I like?
- Tell friends to listen to music
- Attend show if they tour – most often in a reviewing capacity
- Bring friends to show
- Buy album (in rare cases)
- Buy merch (in even rarer cases)
- Tell friends not to listen to music
- Do not listen to music
This is how I’ve operated for over a year. I’ve written about this before.
Impress me, or get the hell out of my ears. There’s simply too much good music out there to waste even a couple of minutes listening to a poor, or even an average song.
It’s 2009. The above data should not be surprising. I doubt that many musicians dare to dream of making a decent full-time living from their craft. Competition grows stronger each day, and attention gets diverted further.
I download music regularly. This is my musical microeconomy. What’s yours?
November 12, 2008
I attended Q Music‘s workshop at the Troubadour last night. The topic was music promotion, marketing and public relations; speakers included Brent Hampstead (Media Hammer), Jo Nilsen (Butcher Birds), Megan Reeder (Secret Service/Dew Process) and Kellie Lloyd (Q Music/Screamfeeder). The venue was filled with seated bodies, mostly youngsters, who were privy to some valuable advice from the four experienced industry representatives.
What follows is a series of notes I took in chronological order. It’s best to take each paragraph as a separate thought, though they are all joined under the umbrella of music promotion, marketing and public relations. My interjections are italicised.
Introduction: marketing your music incorporates promotion and publicity.
Steps as an artist:
Record some music.
Decide whether you’re distribute it online or in physical form.
Write a marketing plan with specific targets. Budget? Street press goals? MySpace? Pitching to radio station? How do you plan to spend your budget?
Decide and arrange how you wish to present your image as an artist. Use a creative photographer.
Conduct a cohesive launch of your product into the market.
Create a community from a grassroots level – since that’s where you’ll be starting.
Don’t overcommunicate your message; people have their own lives.
Andrew: If they’re willing to take the time to listen to your music, that’s great. If they’re willing to reach out and communicate with you, that’s amazing. I don’t think enough time was spent discussing this. Getting a person to hear your music in an accomplishment. Being remarkable enough for a person – not a friend, family member, or acquaintance – to take the time to add you as a friend, send you a message, give you feedback on your creative output – that’s incredible. That’s to be cherished. It’s the equivalent of a person stopping you in the street and commenting on your appearance. That shit rarely happens. If I were a musician, I would not take my first fan for granted. The first ten. The first hundred, the first thousand. Attention is a scarce resource, and I think this is absolutely worth keeping in mind.
Personalise your responses to any feedback or thanks, wherever possible. To be successful and valuable at any level of media, ensure that you engage in personal, polite and professional feedback.
Acquire or subscribe to the Australasian Music Industry Directory (AMID). This contains key information that you’d otherwise spent hours Googling. Brent mentioned that the importance of the AMID was one of the strongest take-away points.
Electronic press kits aren’t used much anymore. Instead, press releases via email – bio, photo, compressed mp3.
Mailing physical copies of your recorded CDs is a waste of valuable merch money. These products are just added to a pile in an office and are easily ignored.
Megan explained that Dew Process have people devoted to digital content creation and maintaining interest in their artists, through MySpace updates, video blogs, regular content to reminder each artist’s fanbase of their activity.
Brent stated that you should think about online content as early as possible. Record and document as much as you can, as you’ll never know when you’ll want or need it. Andrew: This is an important point that they didn’t really dwell on – this generation has greater access to information and the ability to record and publish than any other. The cost of storage and data is constantly decreasing. Take advantage of this.
Brent mentioned Short Stack as a great example of a band who have built a strong online community around them which has translated into success, popularity, tours and a record deal.
Some web companies will provide content for free. Jo mentioned Moshcam, who’ll record your show (in Sydney) and provide you with a DVD recording free of charge. Andrew: This sounds a little hard to believe and requires further investigation.
How do you attract people to your site, or your online community? This relates to setting out a coherent marketing plan. Target, in order: blogs, street press, newspapers, community radio, JJJ, television.. solidify each community before moving on. Andrew: They forgot to state that this takes time and requires patience, and dedication. But I guess that goes without saying.
Prepare a biography that tells a story. How do you want to be presented? Answer the obvious questions – how you met, where the name came from – to avoid these being repeated in interviews. Though you’ll always get writers who have under-researched. Brent stated that your bio needs a hook – you need to give someone a reason to want to read about you.
Print media runs on two types of lead times: long and short. Bigger publications such as Rolling Stone and Jmag tend to set a deadline six weeks in advance for the majority of content. Street press generally run on a one or two week lead time. Online is shorter again, due to the ability to quickly turn around content. Andrew: I just discovered that Rolling Stone Australia has no online presence. What a missed opportunity.
Set a release date for your product – single, EP, album, gig – and work backwards from that point. Stick to it. Plan ahead so that you’re not caught out. Organise marketing efforts – remember, this incorporates promotion and publicity.
With regard to street press – don’t hound them. Politely request interviews, reviews, features. They’re generally nice, but constantly under pressure to turn content around on a weekly (in the case of Rave, Time Off and Scene) or monthly (Tsunami) basis. The best way to get your name out is to gig regularly and be heard. Social proof! Again, Brent stated the importance of personalised invitations – in the mail, if you’re willing to go to the effort, since it will often be appreciated. Email costs nothing and takes little time.
Extensive discussion which indicated that Richard Kingsmill decides whether you’re played on JJJ and effectively holds the keys to your national career. No one commented on how sad this is. Brent cracked a joke about how JJJ is taxpayer-funded: if you’re a taxpayer, it is your right to be played on the station! Though perhaps you’ll require greater tact than this to improve your chances.
Create a network of friends – interstate bands, radio announcers, street press and blog writers. If they like you, they’ll become your champion. Andrew: This is absolutely true. Word of mouth musical recommendations are still my biggest influence; if the word’s coming from a respected or esteemed mouth, then I’m highly likely to listen.
Being a musician is a constant juggling act: releases, gigs, merch, press, radio. Brent stressed the importance of multiple impressions across as many media as possible. Be relentless! But don’t overcommunicate. The more impressions that you’ve got circulating out there, the more potential eyeballs and ears to see and hear your output.
Advice on approaching bands, promoters, street press, radio, or anyone throughout your life in general -just ask. Put yourself out there. Be tenacious, and sneaky on occasion. If you’re serious about making this work – what the hell are you holding back for?
Advice on the music industry in general – be meticulous, patient, and prepared. Always.
Andrew: Hopefully this’ll be of some use to those who missed out, or whoever stumbles across these notes in the future. The above summarises the thoughts and opinions of four music industry figures in late 2008. It’ll be interesting to look back on this post in 12 months’ time.